The Tattered Tome

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The Tattered Tome

Post by Admin on Wed Aug 19, 2015 12:50 pm

The Tattered Tome is the most prodigious Scroll Shop in all of New Cross.

Any class can use a scroll, but it is harder and may take more attempts if the spell is of higher level or if the spell isn't from your class's spell list. If the spell isn't from your classes spell list then you must make an arcana check DC 10+spell level to cast.

List of 5e Spells

Combat Scrolls: Any spell used to attack or defend yourself in combat. (This includes spells like sleep or hold person)
Cantrips 20gp
Lvl 1  50gp
Lvl 2  75gp
Lvl 3  125gp
Lvl 4  150gp
Lvl 5  200gp
Lvl 6  225gp
Lvl 7  275gp
Lvl 8  300gp
Lvl 9 350gp

Allergy Field
Transmutation cantrip  1 action Range: 60 feet Duration: 1 minute
You indicate a point within range. All creatures within 10 feet of that point must make a Constitution saving throw or be incapacitated for the next minute due to uncontrollable sneezing. At the beginning of its turn, a creature may make a Constitution saving throw, ending the effect on a success. A creature who is immune to being poisoned cannot be affected by this spell.

Anesthesia
3rd-level enchantment (ritual) 1 action Range: Touch Duration: Concentration, up to 1 hour
You render one living creature you can touch unconscious and insensate. The target creature may attempt a Constitution saving
throw, ending this effect on a success. Undead, constructs, and creatures that are immune to being charmed or unconscious are
immune to this spell. Upon waking up, the creature has disadvantage on all rolls for 1 minute.

Utility Scrolls: Any spell that has practical uses (Create water, message, mage hand etc.,)
Cantrips 20gp
Lvl 1  50gp
Lvl 2  75gp
Lvl 3  125gp
Lvl 4  150gp
Lvl 5  200gp
Lvl 6  225gp
Lvl 7  275gp
Lvl 8  300gp
Lvl 9 350gp

Adhesion
1st-level transmutation (ritual) 1 action Range: Touch Duration: 1 hour
You bring together two solid, inanimate objects, which become stuck together. It requires a DC 15 Strength (Athletics) ability
check to pry the two objects apart or a dispel magic spell.
At Higher Levels. When you cast this spell with a 3rd-level spell slot, you increase the ability check DC to 20. When you cast
this spell with a 6th-level spell slot, you increase the ability check DC to 25.

Age Object
5th-level transmutation 1 action Range: 30 feet Duration: Instantaneous
You instantly age an item by up to 100 years. The actual effect depends on the nature of the item— iron and steel will rust and
corrode, masonry will crack and weaken, wood will rot away to nothing, food will rot or ferment, and so on.

Healing Scrolls: (Any spell that heals, buffs, removes debuffs, or provides temporary Hit points)
Cantrips 20gp
Lvl 1  50gp
Lvl 2  75gp
Lvl 3  125gp
Lvl 4  150gp
Lvl 5  200gp
Lvl 6  225gp
Lvl 7  275gp
Lvl 8  300gp
Lvl 9 350gp

Alert Vigil
1st-level enchantment Casting Time: 1 minute Range: Touch Duration: 6 hours
You or one willing creature of your choice is kept wide awake and alert for the spell’s duration, allowing them to stand guard without fear of falling asleep. The creature will not suffer any exhaustion due to missed sleep. In addition, the creature has advantage on Wisdom (Perception) checks made while on guard. A creature may not have this spell cast on it another time until it has had a long rest.

Banish Dazzle
1st-level abjuration  1 action Range: Touch Duration: 1 minute
You or one willing creature you touch becomes immune to being blinded by light, can see through nonmagical mirages and optical illusions, and has advantage on saving throws against spells that create visual illusions or cause blindness through light, color, or flame, such as blinding smite, color spray, or holy aura. This also keeps creatures with the Sunlight Sensitivity trait from taking disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight. It does not protect creatures with Sunlight Hypersensitivity, however

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