Eldivar's Extermination Kits

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Eldivar's Extermination Kits

Post by Admin on Tue Sep 01, 2015 1:38 am

Eldivar, a halfling merchant, provides poisons for killing "Vermin". Though the sign out front is of a human with a cross going through it, Eldivar is able to legally sell his poisons as long as he markets them with the intent to kill vermin. Eldivar takes no legal responsiblities for what his products do once they have left the shop.

Assassin's Blood - 50gp (Ingested). A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn't poisoned.
Burnt Othur Fumes - 125 gp (Inhaled). A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take (3d6) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes (1d6) poison damage. After three successful saves, the poison ends.
Drowze Poison 50gp (Injury). A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Essence of Ether - 75gp (Inhaled). A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Malice - 75gp (Inhaled). A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. The poisoned creature is blinded.
Midnight Tears 300gp (Ingested). A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking (9d6) poison damage on a failed save, or half as much damage on a successful one.
Oil of Taggit - 100gp (Contact). A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become poisoned for 24 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage.
Pale Tincture - 150gp (Ingested). A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take (1d6) poison damage and become poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking (1d6) poison damag<: on a failed save. Until this poison ends, the damage the poison deals can't be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally.
Truth Serum - 125gp (Ingested). A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. The poisoned creature can't knowingly speak a lie, as if under the effect of a zone of truth spell.

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